11 Jul
2024
11 Jul
'24
12:22 p.m.
Like Alcaro said, you need to focus on some kind of benchmark (even just one) that directly represents a user journey, not microbenchmarks. For example, if you are experiencing slowness or jitter in some game, then you can measure frame time and/or standard deviation and see if you can make a statistically significant difference. FWIW, I don't think we have evidence that suggest noticeable slowness or jitters are coming from pthread_mutexes. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/6031#note_75904