6 Feb
2024
6 Feb
'24
11:30 a.m.
Mostly for future reference, this passes around struct vkd3d_shader_parser in a number of places where struct vsir_program would be sufficient. I imagine that's largely a consequence of this code being written while the introduction of struct vsir_program was still in progress, but ultimately we'd like to move away from using struct vkd3d_shader_parser after we're done parsing the shader. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/607#note_60199