30 Apr
2023
30 Apr
'23
11:51 p.m.
You want "todo", not "notimpl"; the latter is for cases where native d3dcompiler returns E_NOTIMPL (yes, it's supposed to return E_FAIL, but sometimes it doesn't.) In general it's best to use float uniforms if possible; uint uniforms are submitted differently for sm1 and sm4. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/189#note_31603