2 Nov
2022
2 Nov
'22
8:01 p.m.
Francisco Casas (@fcasas) commented about tests/hlsl-attributes.shader_test:
+float4 main() : sv_target { return 0; } + +[pixel shader fail] + + [numthreads(1,)] +float4 main() : sv_target { return 0; } + +[pixel shader fail] + + [numthreads(f)] +float4 main() : sv_target { return 0; } + +[pixel shader fail] + + [numthreads(float2(1))] +float4 main() : sv_target { return 0; } I guess that the idea is to check that an invalid value constructor (`float2(1)`) makes the shader fail.
But it may have been a typo. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43#note_12839