15 Feb
2024
15 Feb
'24
8:35 p.m.
On Thu Feb 15 10:47:58 2024 +0000, Nikolay Sivov wrote:
One problem with using allocate_buffers() is that binding validation when multiple buffers are using same register should not be enforced. Regarding $Params, I don't think you can ever get that buffer written when using effects. It's only used for entry point arguments, right? For effects I don't think you can use entry points like that. Makes sense. In that case it'd still be nice to find a way to define a helper, say, hlsl_calculate_buffer_offsets().
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/636#note_61371