From: Giovanni Mascellani <gmascellani(a)codeweavers.com> WARP has no GPU, so it probably treats GPU handles just like CPU handles. --- tests/d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 73b21908..c490f281 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -2451,7 +2451,7 @@ static void test_create_descriptor_heap(void) ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr); gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap); - ok(!gpu_handle.ptr, "Got unexpected ptr %"PRIx64".\n", gpu_handle.ptr); + ok(!gpu_handle.ptr || broken(test_options.use_warp_device), "Got unexpected ptr %"PRIx64".\n", gpu_handle.ptr); refcount = get_refcount(device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); -- GitLab https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/406