14 Apr
2023
14 Apr
'23
12:45 a.m.
Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.h:
struct hlsl_reg { uint32_t id; + uint32_t count; I was thinking "isn't this redundant with var->data_type->reg_size[...]?" and then discovered that this is the number of actually used registers, or at least it's supposed to be. That could use documentation :-)
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159#note_29991