1 Nov
2022
1 Nov
'22
11:06 p.m.
A mix of a miscellaneous fixes: * Fixes to failed asserts I have stumbled upon when implementing other features. * Checks required for properly supporting object components. * A couple of code improvements. -- v4: vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register. vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type(). vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics. vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/42