21 Nov
2022
21 Nov
'22
9:09 a.m.
There's a few missing thunks for some non-standard extension functions, but that probably doesn't matter. -- v2: opengl32: Use the +opengl debug channel everywhere. opengl32: Cast wow64 pointers in glGet(VertexAttrib)Pointerv. opengl32: Implement wow64 thunks for glMapBuffer (et al.). opengl32: Use manual win32 thunks for glMapBuffer (et al.). opengl32: Implement wow64 thunk for glGetString (et al.). https://gitlab.winehq.org/wine/wine/-/merge_requests/1472