4 Jan
2023
4 Jan
'23
4:03 p.m.
I realized that this shader makes the compiler to get stuck in the copy-prop loop: ```c struct apple { Texture2D tex; float4 fo : COLOR; }; float4 main(struct apple input) : sv_target { input.tex = input.tex; // assignment to itself return input.tex.Load(int3(0, 0, 0)); } ``` There may be a more general problem, I am investigating this. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/54#note_20324