Francisco Casas (@fcasas) commented about libs/vkd3d-shader/hlsl_constant_ops.c:
+ enum hlsl_base_type type = dst_type->base_type; + unsigned int k; + + assert(type == src->node.data_type->base_type); + + for (k = 0; k < dst_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_FLOAT: + case HLSL_TYPE_HALF: + dst->u[k].f = exp2f(src->value.u[k].f); + break; + + default: + FIXME("Fold 'fract' for type %s.\n", debug_hlsl_type(ctx, dst_type)); It should be 'exp2' here.
Btw I see we are not being very consistent with the format of the FIXME's across the different folding functions. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/341#note_45103