3 Nov
2022
3 Nov
'22
6:50 p.m.
On Thu Nov 3 14:47:38 2022 +0000, Giovanni Mascellani wrote:
Shouldn't we try to compile also with `2_0` if the minimum shader model allows it? In theory. In practice that's not going to work very well with vkd3d; there are a lot of missing pieces in our vkd3d -> sm1 path. We should probably adjust this later.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43#note_13037