19 Jan
2024
19 Jan
'24
9:56 p.m.
This allows to declare SRV buffers in the shader tests using `[buffer srv n]` blocks, and passing them to the different backends. Also, 1/2 includes a missing bit required to parse `Buffer<>` types in the HLSL compiler. This is a step towards supporting StructuredBuffer types in further patches. -- v2: tests/shader_runner: Support SRV buffers. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569