3 Nov
2022
3 Nov
'22
12:17 p.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
return !parser->failed; }
+static bool shader_sm6_add_global_abbrev(struct vkd3d_shader_parser *parser) +{ + struct vkd3d_shader_sm6_parser *sm6 = vkd3d_shader_sm6_parser(parser); + struct vkd3d_shader_sm6_block *block = sm6->current_block; + struct vkd3d_shader_sm6_global_abbrev *global_abbrev; + unsigned int count = shader_sm6_read_vbr(parser, 5); + + assert(block->id == 0);
Here it makes sense to use the well-known `BLOCKINFO_BLOCK` name. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44#note_12967