7 Feb
2024
7 Feb
'24
10:22 a.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/vkd3d_shader_main.c:
return offset; }
+size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size) +{ + return bytecode_put_bytes_internal(buffer, bytes, size, true); +} + +size_t bytecode_put_bytes_dont_align(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size)
Similarly to `put_u32_unaligned()` I would call this `bytecode_put_bytes_unaligned()`. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/636#note_60429