16 Oct
2023
16 Oct
'23
7:47 p.m.
On Mon Oct 16 19:47:27 2023 +0000, Zebediah Figura wrote:
needs_compat_mapping is really just (strncmp(name, "sv_", 3)), right? It probably is, I've verified now that geometry shaders behave the same way. Thanks, I'll push an update.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/381#note_48836