9 Apr
2024
9 Apr
'24
2:37 a.m.
On Mon Apr 8 20:27:08 2024 +0000, Giovanni Mascellani wrote:
An alternative would be to use the preprocessor and add some kind of `[include]` section. I have an alternate version which compiles all from a single `[tessellation shaders]` section. It requires runner changes to handle entry points, and is less flexible because we can't replace the HS or DS on their own. Duplicating structs was simpler so I went with that option.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/767#note_67312