4 May
2023
4 May
'23
10:35 a.m.
On Thu May 4 10:35:20 2023 +0000, Francisco Casas wrote:
Sorry for the mess. By mistake I force pushed an older version of the branch (the 8 commits added). I sent the right one afterwards. The only change I did is adding the last commit, which introduces the `hlsl_calloc()` wrapper. Everything else is just noise.
commit 37d66d5c1c9415573853e065df126c3ab4579895 (HEAD, whq-fcasas/master6_part_2)
Author: Francisco Casas <fcasas(a)codeweavers.com>
Date: Wed May 3 15:39:58 2023 -0400
vkd3d-shader/hlsl: Introduce hlsl_calloc().
This is just a wrapper of vkd3d_calloc(), that has the advantage of
checking for multiplication overclock.
Yes, if you overclock your processor too much it starts miscomputing multiplications and then buffers are not allocated of the right size! :-P -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159#note_31977