14 Sep
2023
14 Sep
'23
2:21 p.m.
The thread group size is not parsed at all, so this is just to prevent a crash. I'd rather not do it, but unless we avoid SM6 compute shaders in shader runner for now, I see no way around it. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/345#note_45353