5 Dec
2022
5 Dec
'22
1:04 p.m.
Giovanni Mascellani (@giomasce) commented about tests/hlsl-invalid.shader_test:
{ return 1.0; } + +[pixel shader fail] +static uint i; +float4 main() : sv_target { return 1/i; } It's good to test for this failure, but we should probably also have a succeeding test for the usual case (having a static numeric variable, returning it and showing it is zero).
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/54#note_18633