19 Mar
2024
19 Mar
'24
4:03 p.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/d3d_asm.c:
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", (uint64_t)global_flags); }
+static void shader_dump_atomic_op_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t atomic_flags) +{ + if (atomic_flags & VKD3DARF_SEQ_CST) + { + vkd3d_string_buffer_printf(&compiler->buffer, "_seq_cst");
If we are inventing this, can we use `_seqCst` to make the language a tad more regular? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/707#note_65358