3 Sep
2024
3 Sep
'24
5:17 p.m.
I mean code-wise, what's the intended architecure? How does d3d, GL, CL, Vulkan import or export work with your implementation? I ask partly because I've put a lot of thought into resource sharing, and I don't really see much point in trying to go through the Windows d3dkmt functions. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/6435#note_80915