11 Oct
2023
11 Oct
'23
10:41 a.m.
Small typo in "vkd3d-shader/hlsl: Absorv hlsl_ir_constant deref offsets into offset_const.": "Absorv" instead of "Absorb". -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/396#note_48334