12 Oct
2023
12 Oct
'23
5:55 a.m.
The PE build uses FlsAlloc(), which for our purposes makes no difference vs TlsAlloc(), and allows the use of a destruction callback. -- v4: vkd3d: Replace the descriptor object cache with a thread-local implementation. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/384