4 Sep
2023
4 Sep
'23
1:07 p.m.
Somewhat like patch 3/3 in the other MR, could you try to split patch 3/3 a little? E.g., common shader constants, compute shader constants, domains shader constants, and so on. We'll probably still end up with a bunch of "miscellaneous" constants at the end, but hopefully few enough of them that it's not much of an issue. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327#note_44163