25 Jul
2022
25 Jul
'22
8:40 a.m.
--- It is only set if certain shader properties are met, and Visual Studio rightfully complains that we read an uninitialized variable later. Maybe resource_symbol.info.resource.uav_counter_array is never used later on, but it still is bad style to propagate uninitialized values. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1