9 Jan
2023
9 Jan
'23
11:23 a.m.
Code looks fine, though your commit message says "This patch preempts this by avoiding propagating object loads when the variable is a real object (i.e., a uniform variable) which cannot have a replacement", while unless I am missing something the opposite is true: object loads are propagated only when coming from an uniform object. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/59#note_20561