10 Nov
2022
10 Nov
'22
10:33 p.m.
Just a few miscellaneous fixes I think are simple enough to make it into the next version. -- v2: vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2". vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/48