12 Jul
2022
12 Jul
'22
10:10 a.m.
Nikolay Sivov (@nsivov) commented about dlls/d2d1/d2d1_private.h:
void d2d_factory_register_effect(struct d2d_factory *factory, struct d2d_effect_registration *effect) DECLSPEC_HIDDEN;
+struct d2d_transform +{ + ID2D1OffsetTransform ID2D1OffsetTransform_iface; + ID2D1BlendTransform ID2D1BlendTransform_iface; I was thinking doing it similar to "struct d2d_brush", but down to transform node. But then again, before the graph is implemented, it's not clear what is the best way. I think we should start small with e.g. offset transform, and make it work to see which direction to take.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/388#note_3936