26 Nov
2022
26 Nov
'22
1:25 a.m.
Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.h:
struct vkd3d_shader_location loc; const char *name; struct hlsl_semantic semantic; + /* Buffer where the variable's value is stored, in case it is uniform. */ struct hlsl_buffer *buffer; + /* Bitfield for storage, matrix majority, and type modifiers. */
Here too, this should just be storage modifiers. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/50#note_17515