9 Jan
2024
9 Jan
'24
9:05 a.m.
Capability Geometry allows to use the Layer builtin in geometry shaders. For vertex shaders ShaderLayer should be used, but it's only available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used instead with extension SPV_EXT_shader_viewport_index_layer. -- v2: vkd3d-shader/spirv: Enable capability ShaderViewportIndexLayerEXT when needed. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546