28 Sep
2023
28 Sep
'23
12:53 p.m.
This is correct for pixel shaders, vertex shaders do not have 'cmp'.
I don't immediately see anything preventing this from being applied to vertex shaders. Does that mean we're emitting invalid bytecode in that case? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/371#note_47110