6 Oct
2023
6 Oct
'23
4:02 a.m.
I tried everything I could think of, but Windows absolutely refuses to present a frame after changing the D3D device, instead choosing to return various absurd errors (segfaults, deadlocks, out of memory, etc). I suspect the VMR9 is haunted.
This was for Kirikiri, right? How is that application using ChangeD3DDevice()? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/3970#note_47803