28 Feb
2023
28 Feb
'23
11:55 a.m.
Should this perhaps be a d3d12 test instead?
You mean it should use the `run_on_d3d12()` helper? I figured that was just for tests that could make sense for both D3D10 and D3D12. This doesn't make sense on D3D10, because the swapchain is not created from a command queue, so I thought it would be pointless to use that helper. But if you prefer to use it, it's not difficult to adapt it. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2296#note_25729