2 May
2023
2 May
'23
10:27 p.m.
This patch makes index expressions on resources hlsl_ir_index nodes instead of hlsl_ir_resource_load nodes, because it is not known if they will be used later as the lhs of an hlsl_ir_resource_store. For now, the only benefit is consistency. -- v3: vkd3d-shader/hlsl: Don't keep the implicit mipmap level on hlsl_ir_index. vkd3d-shader/hlsl: Use hlsl_ir_index for resource access. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/182