29 Jun
2023
29 Jun
'23
10:01 a.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
| loop_statement
jump_statement: - KW_RETURN expr ';' + KW_BREAK ';' + { + struct hlsl_ir_node *jump; + + /* TODO: allow 'break' in the 'switch' statements. */
That shouldn't be too hard to at least detect, and emit an `hlsl_fixme()` in case. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245#note_37288