13 Jan
2023
13 Jan
'23
1:48 a.m.
Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.h:
size_t name_bytecode_offset; };
+/* Information of the register allocated for an instruction node or variable. + * These values are initialized at the end of hlsl_emit_bytecode(), after the compilation passes, + * just before writing the bytecode. + * For numeric registers, a writemask can be provided to indicate the reserve of only some of the + * 4 components.
English nitpick: "reservation" rather than "reserve". -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/61#note_20824