11 Jul
2023
11 Jul
'23
8:29 p.m.
On Tue Jul 11 20:10:12 2023 +0000, Matteo Bruni wrote:
It shouldn't be too hard to implement this one, in theory. Basically, compute the min and max x, y, z coordinates over the vertices of the transformed mesh. The midpoint in the 3 coordinates will be the center, while the radius is the distance from the center to min(x, y, z) (or max(x, y, z), they should match). I haven't checked that all that's required to get the transformed mesh is already in place, but at a quick look it looks like the basic functionality is there at least. I'll try and see if I can get this done.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/3272#note_38687