18 Apr
2023
18 Apr
'23
12:07 p.m.
2/4 and 3/4 are things related to ps_1\_*, which I think we originally dismissed as not worth implementing, on the basis that native doesn't support emitting them and implicitly promotes them to ps_2\_*.
I've certainly heard that view before, but I don't quite agree. That particular fact may certainly make it a bit harder to justify spending much time on these older shader models in a more corporate environment, but I'll happily take the patches if someone writes them. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/152#note_30351