27 Sep
2023
27 Sep
'23
12:33 p.m.
This matches what is done in the upstream headers; end users including d3d12.h don't need to explicitly include d3d12sdklayers.h. Signed-off-by: Martin Storsjö <martin(a)martin.st> -- v2: include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/373