3 Mar
2023
3 Mar
'23
11:29 p.m.
Zebediah Figura (@zfigura) commented about tests/shader_runner.c:
FILE *f;
runner->minimum_shader_model = SHADER_MODEL_2_0; + runner->maximum_shader_model = SHADER_MODEL_COUNT;
This seems a bit unclear, or at least oddly named. How about defining SHADER_MODEL_MAX and aliasing that to 5_1? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/114#note_26152