5 Dec
2022
5 Dec
'22
7:10 p.m.
On Mon Dec 5 15:24:56 2022 +0000, Francisco Casas wrote:
hmm, so it doesn't compile with 9.29.952.3111 (which I was using for testing) but it does with 10.0.10011.16384. I guess we will have to add a way of having uninitialized objects, because in 10.0.10011.16384, the following shader: ```hlsl static Texture2D tex; float4 main() : sv_target { return tex.Load(int3(0, 0, 0)); } ``` results in: ``` error X4000: variable 'tex' used without having been completely initialized ``` Is that a version number on d3dcompiler_47?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/54#note_18677