8 Aug
2022
8 Aug
'22
1:54 p.m.
This currently fails if the shader loads from the UAV, because it causes vkd3d-shader to specify the R32f format instead of Unknown. Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com> -- v2: vkd3d: Send typed UAV unknown format read support info to vkd3d-shader. vkd3d: Check specific formats for typed UAV load feature support. vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads. tests: Test float4 UAV buffer load/store. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2