9 Feb
2023
9 Feb
'23
7:40 p.m.
I feel like trying to accommodate the assembler (and disassembler) in vkd3d_shader_instruction is going to be a losing proposition at some point,
I think so as well, yes. I also think we haven't quite reached that point yet though, and it seems helpful to not tie that particular change to shader model 6 support at this point.
Eh, yes, agreed. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/84#note_23624