4 Jul
2023
4 Jul
'23
3:15 p.m.
On Mon Jul 3 17:09:11 2023 +0000, Zebediah Figura wrote:
Yes to both, that's how sm1 works and how native allocates constants. I suppose I should probably add that the motivation (and probably the reason that sm1 allocates uniforms first) is so that uniforms have a predictable register. We already have some tests that depend on that.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/254#note_37865