8 Mar
2023
8 Mar
'23
10:13 a.m.
Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
retval[i] = cos(args[0][i]); }
+static void pres_ineg(float **args, unsigned int n, const struct preshader_instr *instr) +{ + int *arg1 = (int *)args[0];
Maybe we should use int32_t here? There are a few similar cases already in the file so it doesn't matter much. Similarly below, also for (unsigned int *) -> (uint32_t *). -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2325#note_26392