18 Apr
2023
18 Apr
'23
4:22 p.m.
In the test that shows the clear color the geometry ends up on the wrong side of the near clipping plane (negative Z after the perspective division). WARP differs from real drivers here - see zenable_test(), line 18770. So I think you could get WARP behave like all other drivers if you set D3DRS_CLIPPING=TRUE in non-XYZRHW cases, but I don't think testing clipped-away geometry is what you intended. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2657#note_30428