9 Dec
2022
9 Dec
'22
1:25 p.m.
Zebediah Figura (@zfigura) commented about tests/hlsl-static-initializer.shader_test:
[test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) + + +[pixel shader fail todo] +static Texture2D tex; + +float4 main() : sv_target +{ + return tex.Load(int3(0, 0, 0)); +} + I should have noticed this before, but these tests use Load(), which won't work with sm1. Can we change them to use sample instructions instead?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/54#note_19335