26 Apr
2023
26 Apr
'23
4:14 p.m.
Mainly comprises support for allocating arrays of resources, and loading from them, for both SM1 and SM4. -- v6: vkd3d-shader/hlsl: Support resource arrays when writting SM4. vkd3d-shader/hlsl: Write resource loads in SM1. vkd3d-shader/hlsl: Write sampler declarations in SM1. vkd3d-shader/hlsl: Track objects sampling dimension. vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159