Matteo Bruni (@Mystral) commented about dlls/d3d10_1/tests/d3d10_1.c:
+ } + + hr = create_effect(fx_4_1_test_blend_state, 0, device, NULL, &effect); + todo_wine + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + if (FAILED(hr)) goto done; + + v = effect->lpVtbl->GetVariableByName(effect, "blend_state"); + ok(v->lpVtbl->IsValid(v), "Invalid variable.\n"); + blend = v->lpVtbl->AsBlend(v); + ok(blend->lpVtbl->IsValid(blend), "Invalid variable.\n"); + + memset(&desc, 0, sizeof(desc)); + hr = blend->lpVtbl->GetBackingStore(blend, 0, &desc); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + ok(desc.BlendEnable[0], "Unexpected value %d.\n", desc.BlendEnable[0]); Nitpick: we usually print BOOL values with the "%#x" format string.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/3930#note_46387